AI Insights · Timothy · July 2022
Top 5 Educational Games in Mexico Q2 2022
Discover the performance of the top 5 educational games in Mexico for Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the educational games category in Mexico saw notable performances from the top five apps on a unified platform. This analysis, based on Sensor Tower data, highlights the trends in weekly downloads, revenue, and active users for these applications.
Toca Boca World from Toca Boca experienced a dynamic quarter. Weekly revenue peaked at approximately $70K in mid-April, followed by a decline to around $39K by late May. Weekly downloads saw fluctuations, starting at 103K at the end of March and dipping to a low of 64K in late May, before rising again to 85K by the end of June. Active users remained strong, with a peak of 1.28M at the end of March, stabilizing around 1M by the end of June.
Yasa Pets Island from Yasa Pets saw a significant surge in weekly downloads, reaching a high of 90K in early May before dropping to 2K by late June. Active users followed a similar pattern, peaking at 97K in early May and then declining to 26K by the end of June.
Baby Panda's Supermarket from BabyBus maintained a steady weekly revenue, averaging around $4. Weekly downloads peaked at nearly 40K in late May, while active users reached a high of 153K at the same time. The app saw a slight decline in both downloads and active users towards the end of the quarter, with figures around 29K and 121K, respectively.
Coloring & Learn from Orange Studios Games showed stable performance throughout the quarter. Weekly revenue remained consistent, averaging around $35. Downloads fluctuated slightly, peaking at 37K in late June. Active users maintained a steady presence, averaging around 600K throughout the quarter.
My City : Pajama Party from My Town Games Ltd saw impressive growth in weekly downloads, hitting a peak of 81K in mid-May before declining to 22K by the end of June. Active users mirrored this trend, reaching a high of 116K in mid-May and then decreasing to 54K by the end of June. Weekly revenue remained modest, peaking at $52 in early April.
For more detailed insights and data on these educational games, visit Sensor Tower.